Rule Sheet (PBL) by Llamaman2

Version: 1.65 | Updated: 04/29/2006
Highest Rated Guide

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  /  /\ | / /\ \ | / |_||/| |\|| || || /__    _______
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| | |    |  __  || |  _   | |  | \| |/\_/,'  ,-'/__/                          |
| | |    | |  | || \ | |  | |   \___\\__/  ,'______ _ __   __  __  ___   _ __ |
| | |  _ | |  | |\  ``_| /_..\         /  / |___  // '_ \ / / / /,'   | / '_ \|
| | | | || |  |_| `-'`                /  / ,'__  // / / // / / // ,'| // / / /|
| \ \_/ /|_|  '                      /  / / /_/ // / / // |,' // |,' // / / /_|
|  `._,' `                          /  /  |____//_/ /_/ |__  / |___,'/_/ /____|
|___________________________________|  |__________________/ /_______ _________|
                                    \____________________/ /________\
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Cactus Canyon Rule Sheet
By: llamaman2
Created On: 12/23/05
Latest Version: 4/29/06
Version 1.65

=========
Contents:
=========
1.Quick Draw
2.Gun Fight
3.Save Polly Pearl
4.Bart Brothers
5.Ranking Up
6.Bounty
7.Combo
8.Gold Mine Multi-Ball
9.Mother Lode
10.Showdown Multi-Ball
11.Stampede Multi-Ball
12.High Noon
13.Bronco Loop
14.River Adventure Ramp
15.Train Ramp
16.Trick Shooting Loop
17.Bank Robbery Ramp
18.Lasso Skill Shot
19.Bad Guy Targets
20.Bonus Multiplier
21.Extra Ball
22.Shoot to Collect
23.Version History
24.Special Thanks
25.Copyright Information

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==========
Quick Draw
==========

Location: There are five different Quick Draw lights. Here are the locations:
1. Diagonally right of the right gun.
2. Diagonally left of the left gun.
3. To the left of the Bronco Loop.
4. To the right of the Bank Robbery Ramp.
5. Below the Quick Draw light next to the Bank Robbery Ramp.

Quick Draw can be lit in a few ways:

1. By the Bounty Award.

2. By the Lasso Skill Shot.

3. By the upright targets on either side of the center of the playfield.


The Quick Draw is triggered by the inlanes, but the ball doesn't stop.
When Quick Draw starts, shoot the Bad Guy drop target that pops up as soon as
possible.

Points for the Quick Draw vary according to your rank.
For Stranger, they start at 500,000
For Partner, they start at 750,000
For Deputy, they start at 1,000,000
For Sheriff, they start at 1,500,000
For Marshal, they start at 2,000,000

Points count down from the starting value to 50,000. The faster you shoot, the
higher you score.

When you "shoot" a bad guy in quick draw, it will stay lit.

After all 4 bad guys are "shot" in Quick Draw, Showdown Multi-ball starts.

Winning Quick Draw lights a Bounty.

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=========
Gun Fight
=========

Location: There are two gun fight lights. There is one under each gun.

Gun Fight can be lit in a few ways:

1. By the Bounty Award.

2. By left outlane, when lit.

3. By beating one of the Bart Brothers.

Gun Fight is triggered in the inlane, where the ball is trapped.

One of the bad guy targets will pop up, and the ball will be released for your
shot.

The bad guys don't stick around long for a Gun Fight, if you miss you have just
a few seconds to try again.

Winning a Gun Fight increases your rank.

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================
Save Polly Pearl
================

Location: A light that says "Save Polly" is under all three ramps along with
two other lights. Save Polly is always at the top.

To Start Save Polly Peril, complete one of the three ramps.

When Save Polly Peril Starts, you have to stop the train and save her!

Shooting the Train Ramp will slow the train down a bit so you have more time.

You have to shoot the Bank Ramp and/or the Whitewater Ramp the number of times
shown on the scoreboard to stop the train.

If you save Polly, the Extra Ball will be lit.

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=============
Bart Brothers
=============

Location: The Bart Brothers are located in the upper right, between the Train
Ramp, and the Trick Shooting Loop.

Shoot the jump ramp into the face of the Bart Brothers to attack.

You can also sneak a weak shot in from behind on the loops.

The Bart Brothers are: Big Bart, Bandelero, and Bubba Bart.

The Bart Brothers are one of the steps towards High Noon.

Defeat 3 Bart Brothers to Light the Badge.

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==========
Ranking Up
==========

Location: The light that shows the five ranks is right above the High Noon
deputy star.

These three ways increase your rank.

1. Bounty Award

2. Lasso Skill Shot

3. Winning the Gun Fight

Rank Progression:
Stranger - Partner - Deputy - Sheriff - Marshall

Your rank affects your score in Quick Draw and High Noon.

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======
Bounty
======

Location: Below the Bart Brothers head. 

There are two ways to light the Bounty Award

1. The Lasso Skill Shot

2. By defeating a Bad Guy in Quick Draw

To collect your bounty, shoot the Bart Brothers.

The Bounty Award can be any of these things:

1. Light Extra Ball

2. Light Gun Fight

3. Light Quick Draw

4. Light Lock, or if already lit, Award Lock

5. Plus 5 Bonus Multiplier

6. Increase your rank

7. Various amounts of points (250,000 - 500,000 - etc)

8. 1 Million Bonus

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=====
Combo
=====

Location: There is a Combo light on all 3 ramps and both loops.

The Combo light is lit for a short time after each ramp or loop shot.

The more Combos you rack up at a time, the faster the combo lights go out

Combo is one of the steps towards High Noon.

A ramp or loop that is hit when the Combo light is on, counts towards your
combo total.

You must earn 10 Combos to light the Combo on the High Noon badge.

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====================
Gold Mine Multi-Ball
====================

When the third ball is locked, Gold Mine Multi-Ball begins.

Balls are locked in the Gold Mine.

The lock can be lit a few ways:

1. If lock is not lit, a shot to the Gold Mine will light the lock

2. The Bounty Award (Bounty can also Lock a ball)

3. The Lasso Skill Shot

When the Multi-Ball starts, each ramp and loop scores a jackpot.

Each time a jackpot is scored, the Mother Lode is lit.

Each jackpot can only be hit once, until they are all hit. Then they reset and
can be hit again.

Every time you hit all 5 Jackpots in the same Multi-Ball, the Mother Lode award
multiplier is increased.

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===========
Mother Lode
===========

Mother Lode is part of the Gold Mine Multi-Ball.

Each time you hit a jackpot, the Mother Lode is lit.

To collect Mother Lode, shoot the Gold Mine.

Mother Lode is one of the steps toward High Noon.

Getting at least one Mother Lode will light the badge.

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===================
Showdown Multi-Ball
===================

When all 4 Bad Guys have been "shot" in Quick Draw, the Showdown Begins.

All 4 Bad Guys pop up to begin the Multi-Ball.

As you shoot each one, they stay down untill all 4 are shot.

After you shoot the fourth Bad Guy, they pop up again and their point value is
increased.

Starting the Showdown Multi-Ball also lights the Extra Ball.

Showdown is one of the steps towards High Noon.

By starting a Showdown, that part of the Badge is lit.

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===================
Stampede Multi-Ball
===================

When the Bronco Loop, River Adventure Ramp, Train Ramp, Trick Shooting Loop,
and Bank Robbery Ramp have been completed -- The Stampede begins.

During the Stampede all 3 ramps and both loops are lit for jackpot.

Stampede is one of the steps towards High Noon.

Starting the Stampede Multi-Ball lights that part of the badge.

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=========
High Noon
=========

When the Sheriff's Badge is completed, it's time for High Noon.

To complete the Sherrif's Badge, you have to complete: Mother lode, Showdown,
Combo, Stampede, and The Bart Brothers.

When lit, shoot the Gold Mine to start High Noon.

All the balls are kicked into play, and will be returned for the duration if
lost.

All the Bad Guy targets pop up.

All the Jackpots are lit.

Shoot 20 Bad Guy targets during high noon to win! (20 Million Points).

High Noon is a timed mode. It lasts for 30 seconds, with one additional second
for each Bad Guy target hit during the game.

That includes bad guys from Quick Draws, Gun Fights, and the Showdown
Multi-Ball.

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===========
Bronco Loop
===========

The Bronco loop is on the far left.

Shoot it to score: Buckin' Bronco, Wild Ride, Ride 'em Cowboy.

During Gold Mine Multi-ball, Stampede Multi-ball, and High Noon shoot it for
Jackpot.

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====================
River Adventure Ramp
====================

The River Adventure Ramp is on the left side, just to the right of the Bronco
loop.

It feeds back into the left inlane.

Shoot it to score: White Water, Water Fall, Save Polly Peril.

During Gold Mine Multi-ball, Stampede Multi-ball, and High Noon shoot it for
Jackpot.

During Save Polly Peril, Shoot it (and the Bank Robbery Ramp) the indicated
number of times to save Polly and light the Extra Ball.

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==========
Train Ramp
==========

The Train Ramp is In the center of the Playfield, beween the Gold Mine and the
Bart Brothers.

It feeds back into the left inlane.

Shoot it to score: Catch Train, Stop Train, Gold Mine Multi-ball, Stampede
Multi-ball, and High Noon shoot it for Jackpot.

During Save Polly Peril, Shoot it to slow down the train and buy some time to
save Polly.

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=================
Sharpshooter Loop
=================

The Sharpshooter Loop is on the right, between the Bart Brothers and the Bank
Robbery Ramp.

Shoot it to score: Good Shot, Gunslinger, Marksman.

During Gold Mine Multi-ball, Stampede Multi-ball and High Noon shoot it for
Jackpot.

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=================
Bank Robbery Ramp
=================

The Bank Robbery Ramp is on the far right side.

It feeds back to the right inlane.

Shoot it to score: Sound Alarm, Shoot out, Save Polly Peril.

During Gold Mine Multi-ball, Stampede Multi-ball and High Noon shoot it for
Jackpot.

During Save Polly Peril, Shoot it (and/or the River Adventure Ramp) the
indicated number of times to save Polly and lite the Extra Ball.

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==========
Skill Shot
==========

The Skill shot awards the item that ends up selected by the spinning ball.

Skill Shot Awards include:

1. Light Quick Draw

2. Light Gun Fight

3. Light Extra Ball

4. Light Bounty Award

5. Complete Bronco Loop

6. Complete River Adventure Ramp

7. Complete Train Ramp

8. Complete Trick Shooting Loop

9. Complete Bank Robbery Ramp

10. Increase Rank

11. Increase Bonus Multiplier by 3

12. 1 Million Points

13. Light Lock, or if already lit, award lock

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===============
Bad Guy Targets
===============

There are 4 Bad Guy targets in the main playfield.

Be sure to shoot any Bad Guys that appear.

During Quick Draw one will pop up.

During Gun Fight one will pop up.

During Showdown Multi-Ball all four will pop up.

During High Noon all four will pop up.

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================
Bonus Multiplier
================

The bonus multiplier is increased by:

1. Completing the 2 lanes in the back left corner

2. The Bonus X Skill Shot award

3. The Bonus X Bounty Award

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==========
Extra Ball
==========

When lit, the Extra ball is collected by shooting the Gold Mine.

There are Several Ways to light the Extra Ball:

1. Complete Save Polly Peril

2. The Skill Shot

3. Starting the Showdown Multi-Ball

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================
Shoot to Collect
================

The Shoot To Collect Indicator is a quick reference to the available awards.

If Extra Ball is lit, shoot for the Gold Mine.

If Bounty is lit, shoot for the Bart Brothers.

If Jackpot is lit, look for the lit Jackpot lights.

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===============
Version History
===============

Version 1.65
4/29/06
Updated legal.

Version 1.6
2/19/06
Added ASCII art. Added special thanks section.

Version 1.5
2/11/06
Added some locations. Added version history.

Version 1.0
12/23/05
Finished the rules. Will add locations.

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==============
Special Thanks
==============

The ASCII logo was created by osrevad. If you would like him to make a logo
for you, visit his website at http://www.osrevad.com and send him an email.

Williams Electronic Games, Inc. for providing the information in this FAQ.

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=====================
Copyright Information
=====================

I have created this format for the FAQ. You can post this on your website as
long as I retain some credit.

The original information was created by Williams Electronic Games, Inc.

This game is Copyright © 1999, Williams Electronic Games, Inc.
"Cactus Canyon" is a trademark of Williams Electronic Games, Inc.

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